Maya Tutorial | Creating a Toon Eye

In this tutorial I cover how to set up a scene for a fully deformable cartoon eye. This set up allows for blinking, iris dilation, and complete shape transformation via control handles. It’s a bit of a set up but the end result can be imported into any scene. By importing, Maya will automatically rename all the nodes and objects, this allows you to set up just one eye and import it as many times as you need into a new scene.